100% Orange Juice! | |
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Publication Information | |
Developer(s) | Orange_Juice |
Publisher(s) | Fruitbat Factory |
Release date | August 14th, 2009JP September 10th, 2013NA May 16th, 2014Steam December 19th, 2016Phys. |
Genre | Board Game |
Modes | Single Player, Multiplayer |
Rating(s) | ESRB: T |
Platform(s) | PC |
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100% Orange Juice! (100%おれんじじゅーすっ!) is a single player and multiplayer video game developed by Orange_Juice and published by Fruitbat Factory.
100% Orange Juice! was released in Japan on August 14th 2009 at Comiket 76 and was the seventh game developed by Orange_Juice.[1][2] It is the first digital board game created by the developer, and while remaining an unknown in Japan, the game garnered a wider audience after its international release on PC on September 10th, 2013[3], and subsequently on Steam on May 16th, 2014[4].
The game itself is centered around developer Orange_Juice's all-star cast, including characters from Acceleration of Suguri, Flying Red Barrel ~The Diary of a Little Aviator~ , Sora, QP Shooting, and Alicianrone. Likewise, the game takes place on multiple boards based on locations across the games, including new ones based around its own story.
On December 19th, 2016, a physical (hard copy) version of the game was also made available at MangaGamer. The hard copy features a collectible package with the game, the eight DLCs at the time of the copy's release, a two sided cover that doubles as a mini poster, four pin badges, and two post cards.[5]
Throughout the game's life, there have been a total of over 20 additional story campaigns released through either DLC or events, each one featuring cutscenes and artwork of the various characters of the OJ series. As of the Bounty Hunters event, 100% Orange Juice!'s storyline has entered Season 2, also referred to as Part 2.[6]
- 1Plot
Plot[edit | edit source]
Season 1[edit | edit source]
While the tale is a bit different in each character's campaign, the general story is the same. At some point in time, a young man named Kai is awakened by a strange being called Marie Poppo, who immediately swipes his wallet and tells him the only way to get it back is through a game of dice. Upon her defeat, however, Poppo flees and enters another world. From this point, the details of Kai's adventure vary:
- At some point in time, Poppo enters the world of Christmas Shooting. Kai meets Aru and her presents are stolen by Poppo, causing her to join him.
- At another point in time, Kai meets Suguri who decides to join his party as she thinks he is playing tag, which looks fun.
- Further in the story, Poppo flees to the world of QP Shooting where the party bumps in to QP. Poppo ends up stealing QP's pudding which causes her to join Kai's group.
- Later in the story, Poppo flees to the world of Flying Red Barrel where the party bumps in to Marc. Poppo ends up stealing Marc's rocket which causes her to join Kai's group as well.
- At the near end of their journey, the group meets Sora who decides to play dice with them, and joins the party.
In the final chapter, Kai and his party meet the self-proclaimed Magical Tomomo: The greatest ruler of darkness, mother of all characters, and creator of the world. However, the team is immediately disappointed that Tomomo is the final boss and show pity, rather than intimidation. The group is not fazed by Tomomo's claims, QP thinks she is a megalomaniac that lacks charisma, Marc thinks she is not frightening at all and expected something much more intimidating, Suguri only agrees to play along because of Tomomo's effort, and Tomomo is embarrassed to find that they think she is just cosplaying. Never the less, she reveals that the whole incident has been part of her plan. She provided Kai with his protagonist's privilege and sent her creation, Poppo, to start his journey, knowing that along the way he would gather a party to bring to her. Tomomo created the world itself to bring people together for the sole intention have a huge battle and to have people meet her at the end. In this way, she could be the final boss of the game to win attention, make herself stand out, and become more popular than Kai. She also reveals that she designed Kai as a typical male protagonist that lacks individuality and created all of the characters as recreations of the most powerful people from other worlds. After she loses in spite of her cheating, she reveals that she did everything because she wanted to make friends with everyone. Upon learning this, the rest of the cast agree to be her friend, and to spend their time in this world playing games together and having fun.
After this, Tomomo's world is mainly used to play light-hearted games of dice, with Tomomo creating more characters from the various OJ worlds over time. There are a number of minor conflicts that take place among the various characters, but they are usually resolved quickly. However, real trouble starts during the campaigns of the Minions of the Master and Master of the Minions events (which have since been incorporated into the base game).
A number of powerful creatures suddenly start appearing and causing destruction throughout Tomomo's world. QP, Suguri, Marc, and Natsumi decide to team up to help stop the threat, while trying to figure out where they came from. After fighting their way through the various Bosses and finding Tomomo, it is revealed that she was not the one who created the giants. Rather, it was the Magical Devil Mio, the one who gave Tomomo her powers by turning her into a magical girl. Torrent pirates of the caribbean the curse of the black pearl. Proclaiming herself as Tomomo's mama, she had infiltrated her world and started causing havoc, saying that board gaming is a boring purpose for a world. She then combines her giants into the powerful abomination RoPoChi. The group, now joined by Tomomo, defeats RoPoChi and confronts Mio. However, when they attempt to fight her in a board game, Mio manipulates her stats to give herself 9999 HP, making her seemingly unbeatable. Just when everything seems hopeless, the protagonist Kai appears, along with Poppo. Kai tells Mio that since 100% Orange Juice! has reached one million downloads, that means that dice have been rolled over one million times. With everyone using their powers as protagonists, they call upon the power of those dice to deal over one million damage to Mio, defeating her. In the end, Mio reveals that she did everything because she wanted to make friends with Tomomo, and was upset that Tomomo was having fun without her. In one final act of malice, Mio unleashes her remaining power upon Tomomo's world, engulfing everything in a bright light.
Game Description[edit | edit source]
100% Orange Juice is a digital multiplayer board game populated by developer Orange Juice's
all-star cast. Characters from Flying Red Barrel, QP Shooting, Suguri and Sora come together
with all-new characters to duke it out. with dice.
This is a world where dogs, people and machines fly through the air. In that world, a small patch
of darkness was born. Infinitesimal at first, it gradually began to envelop everything.
A youth named Kai, led by the mysterious life form known as Marie Poppo, begins a journey that
will span worlds. The black, bottomless darkness of desire slowly eats away at both Kai and the
world itself.
Let Marie Poppo lead you into a mysterious world to play. Grab your deck of cards and let the
games begin!
Setting[edit | edit source]
100% Orange Juice! takes place in numerous locations set across other games from developer Orange_Juice. As Tomomo mainly created the world based on heroes from other worlds, the game does have its own locations, however, most are either directly from one of the previous games, or inspired by them.
Each board itself is unique, featuring a variety of complications to complicate the boards traversal. Boards come in all shapes and sizes ranging anywhere from 36 panels to 80+ panels, including dual-direction and mono-direction boards. Boards also feature a variety of panels that deal punishment, reward, opportunity, and confusion to every player. In total, there are over 20 boards for the characters to have dice battles in the game.
Game Features[edit | edit source]
- Dice, cards, stars, battles and pudding
- 4 Single-player campaigns
- Playable by up to 4 players online
- Countless battle combinations
- Utilize each character's unique combat attributes
- More than 50 different cards to collect
- Character abilities in the form of Hyper Cards
Steam Features[edit | edit source]
Unlike the original Japanese version, the Steam version has a bit more additional features.
- Automatic Patches/Updates
- Achievements
- Special Events
- Trading Cards
- Profile Backgrounds
- Emoticons
- Steam Cloud Saving
- Downloadable Content (DLC)
- HD-resolution graphics and widescreen presentation
System Requirements[edit | edit source]
OS | Windows XP/Vista/7/8/10 (DirectX 9.0c or above) |
CPU | Intel Pentium 2.0GHz or higher |
RAM | 1024MB or more |
Graphics | Direct3D compatible video card with 128MB memory or more |
Sound | DirectSound compatible sound cards |
Players | 1 player Single Player, up to 4 players Multiplayer over network |
- System requirements are only for reference. Actual performance may vary.
Official Add Ons[edit | edit source]
31 add-ons have been released for 100% Orange Juice!, 5 of which are bonus characters awarded for owning other Orange_Juice games, and 1 of which is music from the game.
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Videos[edit | edit source]
100% Orange Juice Gameplay Trailer |
100% Orange Juice Official Trailer Extended Version |
100% Orange Juice Official Character Trailer |
100% Orange Juice - Starter Character Voice Pack Demo |
100% Orange Juice - Fernet Voice Trailer |
100% Orange Juice - Poppo Voice Trailer |
Gallery[edit | edit source]
The official cover for the overseas version of 100% Orange Juice!
The original Japanese cover for 100% Orange Juice!
The campaign screen
A typical card appearance
QP (Dangerous) is victorious over Syura
Tomomo in Tomomo Hell
Creating a deck of Cards for a match
A Seagull rolling its highest roll
References[edit | edit source]
- ↑Steam Announcement
- ↑Release Date Steam Discussion
- ↑Fruitbat Factory Blog Post
- ↑Fruitbat Factory Blog Post
- ↑Hardcopy Announcement
- ↑Steam Announcement
Games by Orange_Juice |
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QP Shooting • Christmas Shooting • SUGURI • Acceleration of SUGURI • QP Kiss • Flying Red Barrel • 100% Orange Juice! • Sora • Acceleration of SUGURI 2 • QP Shooting - Dangerous!! • 200% Mixed Juice! • Xmas Shooting - Scramble!! • Alicianrone |
ELLEN'S KITCHEN BEVERAGES FOR 100 Average meal or 2-3 hour party | |
Iced beverages | Iced tea orlemonade or fruitpunch/koolaid for lunch 6 to 8 gallons Iced tea is made with 5 ounces or a scant2 cups loose tea PLUS ice, sugar,sweetener, lemon or limeslices Sweet teae drinkes.contains 1 1/2 to 2 cups of sugar per gallon of hot teaHave about 2 gallons unsweetened plus some articial sweeteners (I like the pink stuff and the green stuff) for sugar fre |
Breakfast coffee and tea | Regular coffee 2 1/2pounds Decaffeinated 1/2pound 1 pound of coffee, about 5 cups ground, takes 9 quarts of water Hot water for tea about30 servings PLUS Tea (herb, regular, and decaf) for 30cups, 2 pounds sugar OR 2 pound boxes sugar cubes (216-252 cubes), 3 quarts cream or milk, 50 non caloriesweeteners, honey |
Dinner or reception coffee and tea | Regular coffee, 1 1/2pounds (about 75 cups) Decaffeinated 1/2pound (may use 1 pound regular and 1 pound decaf with older guests) Additional hot water about30 servings PLUS Tea bags(herb, regular, decaf) for 30,2 pounds sugar, 2 quarts cream or milk,sweeteners, honey |
Party Coffee | Allow 1 pint of made coffee (16 ounces) per person for a three hour party |
Party punch- non alcoholic | (1/2 cup punch perserving) 6 to 10 gallons 10 gallons allows 3-4 drinks per person, needed if served alone. Use the smaller number if coffee and tea are also served. PLUS ice, 10 pounds per bowl |
Soda, with meal or break | Poured over ice 15 to 20 2 liter bottles PLUS ice, 1 pound per person, double if hot, depending on length of party PLUS 2 12-16 ounce cups per person CANS 2 cans per person Flavors: about 1/2 regular caffeinated, 1/4 sugar-free caffeinated, balance mixed fruit and sugar-free non-caffeinated 30 to 40 pounds ice per large cooler |
Soup or juice not main course | 4 ounce serving(1/2 cup) 3 gallons 8 ounce serving (1cup) 6 gallons plus 1 quart |
Hot chocolate | 6 cups of straight cocoa makes hot chocolate for 100 you need 6 gallons minimum See Cocoa and Rich Hot Chocolate |
Breakfast milk | Drinking- 6 gallons minimum serves 100 Cereal- 1/3 cup per person=2 1/2 gallons |
Beer with a meal | Beer drinkers will consume four 12 ounce bottles on average. Consider offering 1/2 liter beers. A pony keg, or half keg, will provide enough beer for approximately 83 12oz beers, and costs about $60-80 (2010) depending on the type of beer and where you purchase it. |
Dinner wine | 1 standard (750 ml) bottle of wine serves 5glasses. Many people will drink 3-5 glassesover the course of a meal or evening, so count on a minimum of 1/2 bottle per person. Standard white wine to red wine ratio is two whites to one red. |
Iced tea 'Southern style sweet tea' from instant tea or loose tea 5 pounds (about 11 cups) sugar First make the base. When ready to serve, use a 10 gallon (40 quart) food safe container. Fill with a large block of ice, 7-10 pounds, and 7 1/2 to 8 gallons of cold water. Then pour the strong tea solution into the container slowly and stir well. Don't put the tea base in first, it will stay at the bottom. |
Iced tea 'Matcha green mint iced tea' 1/3 cup Japanese matcha green tea powder First make the base. Bring 1 1/2 quarts water just to a boil, remove from heat, let stand almost 1 minute (170 degrees), pour into large bowl while sprinkling the tea powder. When ready to serve, put 1/2 gallon in the container and add ice and water to make one gallon. Do the same with the other half. |
Servings from a single bottle | |
1 (1.5 liter) wine bottle | 12 (4 oz.) glasses |
1 bottle champagne | 6 flute or 7 saucer glasses |
Magnum Champagne | 12 (4 oz.) glasses |
1 case of champagne | 72-84 drinks (about 50 people) |
Cocktail parties* | In general, plan on two drinks (3 ounces hard liquor or 24 ounces of beer) per guest in the first hour and one drink (1 1/2 ounces hard liquor or 12 ounces of beer) per guest each hour thereafter.PLUS bottled waters, mixers, cut limes and lemons, and ice: for a four-hour party, figure on 2-3 lbs. of ice per guest. In warm weather, making frozen drinks, with beverages on ice or if outside, double the amount of ice. Plan to add 30 to 40 pounds of ice per large cooler to the drink total. Mixing a little water to the tub/cooler ice chills bottles more quickly. *Be aware: in many states, you, the host, are legally liable if a person leaves your party drunk and has an auto accident. Blood alcohol rises above the legal limit if drinking more than 1 drink per hour! Friends don't let friends drive drunk. |
1 liter or quart hard liquor | 22 (1 1/2 oz.) drinks, 28 '1 ounce' drinks In order of use: Vodka - Scotch - Gin - Bourbon |
Glasses | 1 1/2- 2 glasses per person for parties less than 3 hours 2- 3 glasses for parties over 3 hours |
Cocktail Napkins | 4 per person the first hour plus 1 per person each additional hour |
Professional Bartenders help reduce the total amount of alcohol and amount per person | For a one hour cocktail reception, allow one bartender per 75-100 and drink waiter for each fifteen guests. |
Liquor for small parties | ||
If you are having | Pre-dinner cocktails you'll need | For a 2-3 hour party you will need |
4 people | 8 to 12 drinks (one fifth) | 12 to 16 drinks (one fifth) |
6 people | 12 to 18 drinks (two fifths) Instant resize 1 2 3 – resize images online. | 18 to 24 drinks (two fifths) |
8 people | 16 to 24 drinks (two fifths) | 24 to 32 drinks (two fifths) |
12 people | 24 to 36 drinks (three fifths) | 36 to 48 drinks (three fifths) |
20 people | 40 to 60 drinks (four fifths) | 60 to 80 drinks (seven fifths) Current time with seconds. |
25 people | 50 to 70 drinks (five fifths) | 75 to 100 drinks (seven fifths) |
Which slot machine has the best odds. 40 people | 80 to 120 drinks (eight fifths) | 120 to 150 drinks (ten fifths) |
* To allow for some extra liquor, buy quarts instead of fifths. |
Juice 1 3 1000
Here is a sample calculation for 150 guests for a beer and wine party
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Juice 1 3 100 Mg
BASIC MIXED OPEN BAR FOR 200 1 bottle of spirits = 3 bottles of wine = 1 case of beer | |
Gin | 3 liters |
Vodka | 6 liters |
Tequila | 3 liters |
Rum | 3 liters |
Vermouth (.75 liter bottles dry and sweet) | 4 dry, 2 sweet (.75 liter) |
Whiskey | 4 liters |
Scotch Whiskey (blended) | 4 liters, or extra whiskey* |
Chardonnay | 12 .75 liter bottles |
White Zinfandel or Reisling | 12 .75 liter bottles |
Pinot Noir or Merlot | 20 .75 liter bottles |
Lager | 4 cases at least 1 light |
MIXERS 24-can case = 4 two liter containers Order additional sodas for teens/ non-drinkers | |
Cola | 5 cases with 2 diet |
Cranberry juice | 1 case |
Grapefruit juice | 1/2 case |
Lemon-lime soda | 4 cases with 2 diet |
Orange juice | 2 cases, 3 gallons |
Soda water | 2 cases |
Tomato juice/Bloody Mary Mix | 1/2 case |
Tonic water | 2 cases with 1 diet |
Still water | 4 cases |
CONDIMENTS AND GARNISHES | |
Angostura bitters | 1 bottle |
Cocktail onions | 15 8 ounce jars |
Cocktail olives | 15 8 ounce jars |
Horseradish | 1 bottle |
Lemons and limes | 80 |
Oranges | 15 |
Maraschino cherries | 20 8 ounce jars |
Rose's lime juice | 2 quarts |
Salt | 1 pound |
Superfine sugar | 2 pounds |
Tabasco | 1 bottle |
Worcestershire sauce | 1 bottle |
Dinner coffee Stop serving liquor 1 hour before the end of the party and offer dinner coffee- see Beverage Planning Page. *For outdoor or summer events, more light colored cocktails are ordered. | |
Big budget? Add a luxury touch with a few single bottles of:Triple Sec or Cointreau,Kahlua® or other coffee flavored liqueur,Bailey's Irish Creme or other cream liqueur,Creme de Menthe,Creme de Cacao or other chocolate liqueur,Amaretto, Galliano,Brandy and/or Cognac,Grand Marnier®,Drambuie®,B&B® (Brandy & Benedictine),Apple Pucker Schnapps (for Appletinis),Southern Comfort,Peach Schnapps,Frangelico |